2011
12.19
Can’t remember the process for succesfully getting Maya camera and locators into AfterEffects? Here’s what I’ve written down so I won’t forget…
Maya scenes need to be transformed in order to appear in AE default space (where center is 960,540):
Scale = 100
TX = 960
TY = -540
How Cameras relate…
Default AE 50mm camera = Maya 50mm with Z = 26.6666
Default AE 35mm camera = Maya 35mm with Z = 18.6666
So, for basic setup create a Maya 35mm camera at z = 18.666. Layout for this view (it will match the default AE 3D setup). When ready to export… bake animations. Then group elements and transform group with above scale and translate settings.
Import into AE and delete the ‘group’ node which will be the parent to all the elements. Their transforms will now be set up to match AE world with center @ 960×540 (***This assumes you want to create a 1920 x 1080 comp. Don’t for get to set your resolution in Maya to match this resolution!)
If it is more convenient to do the transform in AE only…
- Import elements.
- Create a null. Set Position to 0,0,0
- Parent elements to null.
- Set null position to 960,540,0
- Then scale null to 10,000.
- Delete null.
Camera and elements will now be in AE default 3D space.
2011
07.12
It’s called gigrunners.com and currently sports a nifty forum for discussions of all things gig-gy.
2011
05.19
Category:
iphone /
Tags: no tag /
Just a note to say that a brand new restaurant app has been released into the wild. This one is for another local favorite: The Coffee Table.
Enhanced for the retina display, this is the latest and greatest version of the restaurant I have developed to date.
Check it out! The Coffee Table App in the AppStore.

The Coffee Table App
2010
06.15
Category:
iphone /
Tags: no tag /
Look out Eagle Rock…

Now available in the App Store!
Check it out here…


2010
03.08
For those who might be interested I am going to give a promo code good for a free download of “Meat Clock” (the original Meat Clock for iPhone and iPod Touch) to the first 5 people who use the contact form on this site to request it. Please, only one request per person!
This is a great opportunity to share the love if you already own Meat Clock and would like to “re-gift” it to someone special.
In the event that you request a free code and the 5 person limit has already been reached, I suggest you include in your message an interesting or juicy story that might get you some sympathy, and possibly a free code…
(boy, this iPhone development stuff is just like playing God!)
2009
12.09

Not your typical iPhone developer
I just read an interesting story over at Macworld about iPhone developer ‘Molinker’ posting fraudulent 5-star reviews for its apps. I didn’t know that they have over 1,000 apps in the App Store. With their apps removed from the store, perhaps shopping for an app won’t feel so much like trying to navigate the shopping mall the weekend before Christmas! All for the best, I suppose. Maybe Meat Clock will finally catch on with the masses. Did you know that Meat Clock makes the perfect gift for your friends and family? Well, it does.

Get Meat Clock here:
Meat Clock at the App Store
2009
10.28
Category:
iphone /
Tags: no tag /

Brownstone Pizzeria iPhone App, Quick-dial screen
This just in… APPROVED: iPizza: Brownstone Pizzeria – Eagle Rock, CA. This one is targeted to the local small business. In this case, I’ve created an app for Brownstone Pizzeria in Eagle Rock, CA. This place has delicious thin-crust pizza and the owners are really great.
The Brownstone Pizzeria App was an excercise in creating an app that could be easily translated to work for other pizza places, restaurants, or any business that might want to give away a free app to their customers, offering them a chance to tap into any daily specials that will keep them coming back for more (and more often). And the easy quick-dial button makes phone in orders a breeze.
I could see making an app like this for anyone interested. In fact, if you are interested you can contact me here.
LINKS:
Now Available in the iTunes App Store Brownstone Pizzeria App.